Fighting-Man

You are a warrior, trained in battle and in the use of armor and weapons. Whatever type of fighting-man you choose to play, you will probably end up on the front lines of your adventuring party, going toe-to-toe with dragons, goblins, and evil cultists, hacking your way through them and taking the brunt of their attacks. The fighting-man character is best equipped of all the character classes to dish out damage and absorb it, too. Clerics heal, and magic-users cast spells, but the down-and-dirty hack and slash work is up to you. You’re going to serve as the party’s sword and shield, protecting the weaker party members and taking down the enemies before you. Perhaps one day they will tell legends of your battle prowess, and followers will flock to your castle stronghold where you revel in your fame, riches, and newly earned nobility. Fail, of course, and you’ll die, just another forgotten warrior in a dangerous world.

  • Prime Requisite: Strength, 13+ (+5% experience)
  • Hit Dice: 1d6+2 per level, +3 hit points per level after level 9
  • Armor/Shield Permitted: Any.
  • Weapons Permitted: Any.

Abilities

Dominate (1st): Against creatures with one hit dice, a fighting-man makes one attack per level each round.

Focused Strength (1st): A fighting-man with a high strength ability score can focus their attacks, gaining bonuses to hit and damage based on their score.

Focused Strength Table

Strength Score To-Hit Bonus Damage Bonus
13–15 +1 +0
16 +1 +1
17 +2 +2
18 +2 +3

Weapon Mastery (1st): Fighting-men may choose one weapon with which to specialize. Once a specialized weapon is chosen, it cannot be changed. For fighters between 1st and 6th level, this specialization imparts a +1 bonus to hit and a +1 bonus to damage using that weapon. At 7th level the bonuses increase to +2 to hit and +2 to damage.

Flury of Steel (10th): At level 10,a fighting-man can make two attacks per combat round against creatures with 2 or more Hit Dice. The first attack occurs during the fighting‐man’s initiative, the second attack at the end of the round.

Fighter Progression Table

Level Experience Hit Dice Attack Save Title Abilities
1 0 1 +0 16 Yeoman Dominate, Focused Strength, Weapon Mastery +1
2 2,000 2 +0 15 Warrior
3 4,000 3 +1 14 Champion
4 8,000 4 +2 13 Duelist
5 16,000 5 +2 12 Swashbuckler
6 30,000 6 +3 11 Grognard
7 60,000 7 +4 10 Freelance Weapon Mastery +2
8 120,000 8 +5 9 Hero
9 240,000 9 +6 8 Warlord
10 360,000 +3 hp +7 7 Warlord Flury of Steel
11 480,000 +6 hp +7 6 Warlord
12 600,000 +9 hp +8 5 Warlord

Fighting-Man

Into The Land Of Nod Psikonetic782