Into The Land Of Nod
The psychic is a sub-class of magic-user that learns to focus his innate mental powers to create astounding psychic phenomena. Psychics must go though a training regimen not dissimilar to monks. But where monks train their bodies, psychics train their minds.
- Prime Attribute: Intelligence & Wisdom, 13+ (+5% experience)
- Hit Dice: 1d6 per level, +1 hit point per level after level 9
- Armor/Shield Permitted: Leather.
- Weapons Permitted: Club, dagger, dart, hand axe, short bow, sling, spear, staff.
Fortress of the Mind (1st): Psychics train their minds to be a veritable fortress of intellect. This gives them a +1 bonus on saving throws against mental magics (ESP, charm person, etc) and the powers of other psychics. At 6th level, their intellect fortress becomes a tower of iron will and their saving throw bonus improves to +2.
Psychic Powers (1st): At levels 1, 3, 5, 7, 9, and 11 the psychic opens the door to a new psychic power. To use a power, the psychic must succeed at a saving throw, and his victim (if there is one) must fail a saving throw. The subject of a psychic power must be within the psychic’s field of vision. If, during the day, a psychic fails a saving throw to activate a power, that power closes to him for the remainder of the day and until he rest for 8 hours and spends one hour in meditation the next day. See Spellcasting for choice of powers and their descriptions.
Sixth Sense (1st): The most basic ability a psychic has is his “sixth sense”, which warns him of danger. Because of their sixth sense, psychics are only surprised on a roll of 1 on 1d8. Psychics receive a +1 bonus on saving throws made to avoid traps, and have a 4 in 6 chance of finding a secret door when searching as well as a 1 in 6 chance of noticing one just by passing by it.
Psychic Progression Table
|1||0||1||+0||15||Learner||Fortress of the Mind +1, 1st Psychic Power, Sixth Sense|
|3||3,600||3||+0||13||Sensitive||2nd Psychic Power|
|5||14,400||5||+1||11||Esper||3rd Psychic Power|
|6||30,000||6||+2||10||Savant||Fortress of the Mind +2|
|7||60,000||7||+2||9||Yogi||4th Psychic Power|
|9||240,000||9||+3||7||Mind Lord||5th Psychic Power|
|10||390,000||+1 hp||+4||6||Mind Lord|
|11||540,000||+2 hp||+5||5||Mind Lord||6th Psychic Power|
|12||690,000||+3 hp||+5||4||Mind Lord|