Into The Land Of Nod
Arrange the results of your 3d6 rolls in order of how you rolled them.
High strength lets the character force doors open more easily, and allows much more weight (treasure!) to be carried. For Fighters only, high strength gives bonuses to hit and to inflict damage. The table below shows the effects of your character’s Strength score. Write down these bonuses on your character sheet.
|Score||Open Doors||Carry Modifier (in pounds)|
A high Dexterity score gives your character bonuses when attacking with a bow or other missile weapon, and improves your Armor Class, making you harder to hit.
|Score||Missile Weapon To-Hit Bonus/Penalty||Effect on Armor Class|
|13–18||+1||Better by 1 point|
A high constitution gives your character extra hit points for each hit die. Constitution is also used to determine a character’s likelihood of successfully being raised from the dead, or surviving other truly major shocks to the system.
|Score||Hit Point Modifier (per hit die)||Raise Dead/System Shock Survival|
High intelligence allows a character to speak additional languages, as shown on the table below. Only Magic-Users with high intelligence are able to learn the highest-level spells. There are also limitations on how many spells a Magic-User can learn, based on the character’s intelligence.
|Score||Maximum Additonal Languages Spoken||Maximum Spell Level||Chance to Understand New Spell||Max Number of Basic Spells Understandable per Level|
High Wisdom allows a Cleric or one of it’s subclasses to gain a bonus first-level spell, this is available as soon as that class can start casting first-level spells. Any character with a Wisdom score of 13 or higher receives a +5% bonus to all experience point awards.
|Score||Bonus Cleric (or Sub-Class) First Level Spell|
Highly charismatic characters have a better chance to talk their way out of trouble, and can lead more followers than characters with low charisma. Charisma also limits the number of “special hirelings” your character can attract into service as vassals. This does not mean normal men-at-arms; it means henchmen who are character-types: Magic-Users, Clerics and others. Charisma does not affect the number of regular troops, lantern-bearers, and pack-carriers you can employ, although it might affect how loyal they are.
|Score||Maximum Number of Special Hirelings|